I picked up Dragonball Z: Burst Limit ages ago and was going to write a moderately positive review. I kept putting it off, and now I understand why: it’s just not that good. After giving it about 4 hours, I put the disc back in its box and moved on. I didn’t really play anything until Soul Calibur 4 came out. And that’s the true measure of how good a game is, isn’t it? After your excitement about the shiny new toy wears off, are you still playing with it?
So, what’s wrong? Nothing specifically: there’s just not enough of anything.
Let’s get the good stuff out of the way so I can pound in the mediocrity: the visuals are amazing. The use of cel-shading really hides the polygonal nature of the game and engages the player like no game in the DBZ franchise has before. It is exactly like directing a fight out of the cartoon, and that is awesome. For no other reason alone did I buy this game. If you’re a fan of DBZ, or even of fighting anime in general, then this game will satisfy the need to interact directly with the animation.
And upping your power level to go Super Saiyan or Kaio Ken in the middle of a battle looks awesome.
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