Categories
Tabletop Games

On games where the PC cannot suck

I’ve been waiting to see how this scene would be handled by Darths and Droids.

It actually speaks to an issue that Flip and I encountered with Trail of Cthulhu. Unlike most other game systems, there are no dice rolls for investigation. While there is an element of resource management in the game, it boils down to automatic success for any form of information gathering, and is pretty light on for failure in other parts of the system as well.

Now, I can understand that people don’t like to play characters who suck, but without risk of failure, there is no greatness.

Take, for example, Rolemaster. While it has a reputation for stupefying amounts of arithmetic, and rules to cover even the most obscure situations to the most miniscule detail, the best feature of the game is its critical tables. And the reason for this is that this table can be applied both to player characters and their enemies alike. The amazing level of detail leads to much more dramatic and memorable events.

Every person I know who has played Rolemaster can give an example of amazing things happening while trying to keep their grip on a mechanical gryphon, choking to death while invisible so they can’t be rescued, or watching their enemies die with an astonished expression as their spell backfired and their head popped off.

I bet you can’t find me a Trail of Cthulhu player who can honestly tell you how excited they were when they emerged from the sorcerer’s study having found the spell book, map of the Dreamlands, time and location of the next opening of the Gate of Deeper Slumber, and sample of Shoggoth ooze.

Categories
Reviews Video Games

Fable 2 and consequences

Despite my earlier skepticism, I encouraged P to pick up Fable 2, as it’s probably the only Western RPG passing near the Xbox 360 any time soon. Even though I had just gotten around to getting a second-hand copy of Assassin’s Creed (more on that later), I sat through the intro and some exploration of the earlier parts of the game.

It looks wildly huge. Yes, it’s more constrained than Oblivion in some ways, but the character interactions are much richer, which is in some ways the Holy Grail of role-playing games (at least in my mind). Character interaction is measured on a number of different dimensions which interact to cause different reactions from NPCs.

Categories
Video Games

Fable 2 expectations

Generally, I don’t follow speculation about new games until they’re ready to drop, but E3 is on and Gamespot’s article on Fable 2 hilights some interesting mechanics which could make it quite fun.

After Shamus Young’s panning of the first game, I have to say I’m a bit wary of any big claims that Molyneux wants to make regarding a sequel, but I’m liking some of the stuff I see there. None of them are necessarily huge improvements on Oblivion, but if the world is as open and free as it sounds, then I’ll probably pick it up.

I’m looking forward to a world where I get the choice of silencing the bard who sings of the ignominious goins on during my last adventure. And apparently consequences for unprotected sex. We’ll see if that gets past a ratings board.

nobody has previously mentioned that I should give the original a try, and I might do that. After all, even independent writers have to be controversial to keep their audience coming back.

Maybe after I’m done with DBZ: Burst Limit.